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Is there anyway to video spinning engines, without CGI, to seem true-to-life?

Fri Jun 23, 2017 5:25 pm

I've always wondered if that's possible. Whether at 24, 30, 60 fps, etc: It seems there's no way to video a spinning prop or fan to look as it would to the human eye.

Is there an easy way to do this, or would it inevitably require post-production techniques of some sort?
"..your eyes will be forever turned skyward, for there.." yeah we know the DaVinci quote. But GA is so dang expensive these days! :(

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